And support to lightgun! The only format I know (sorry), which is used by Duck Hunt! by Karoshi Corp.
So now, Duck Hunt is playable! I'm still looking for info on the ASCII lightgun, so I can make Dungeon Hunter work...
A little more of speed hacks when using directdraw render
With this, RedMSX is the first emulator to emulate lightgun! Happy Easter!
[09/18/2004] RedMSX 1.3
New version of RedMSX, what's new:
magnified sprites, for all supported screens!
fixed the bug on disk history for disk A and B
several Direct-X speed hacks
now drag and drop of zip files also works
mounting directories as dsk implemented
horizontal scroll on screen 4/5 (almost finished: now Space Manbow for MSX2+ and Sonyc both works!)
And since I got a lot of emails calling this emulator a "ripoff", saying that
it's useless and worst stuff, there will be no more source relases. Live with it.
[12/12/2003] RedMSX 1.2
New version, now in sync with blueMSX 1.0.5 (but with different routines to
load zip files), this version has other improvements: great speed up and
multiple screenshot support (Press. "Print Screen" key).
** UPDATE **
I have made a mistake, and uploaded a wrong binary version. New one is online,
and if you downloaded the old one, please delete it and use the new one.
[12/01/2003] RedMSX 1.1a
Inspite of some bad comments, a new version of RedMSX is born.
This one have support for zipped dsk files. The emulator will extract
it to where RedMSX is, and then read the dsk from there, giving full read/write
possibilities to it. Get the updated version on the download section.
** UPDATE ** A small bug has been corrected, the emulator wouldn't find the
ROM or DSK file insite the zip if the extension was in uppercase. Now fixed.
[12/01/2003] RedMSX 1.0
First version released today... early x-mas gift?
This version is in sync with blueMSX 1.0.4, so you should have no
problems when running it.
To learn a little bit more about RedMSX, take a look at the about section.
To see what it looks like, go to the images section.
RedMSX is freeware, and the source code is available at the download section.
Any doubts, check out (you better not) the FAQ!